All the differences between Zelda: Ocarina Of Time Switch and N64

The Legend of Zelda: Ocarina of Time has been re-released on the Nintendo Switch, but some aspects have been changed from its N64 days.

Originally released for the N64 console in 1998, The Legend of Zelda: Ocarina of Time recently came to Nintendo Switch as part of the Nintendo Switch Online + Expansion Pack launch, and the new version has some slight tweaks. This Zelda the entrance is known for its captivating history – with Ocarina of time showing the true power of Ganon – and is often considered one of the best Zelda Games. Its translation to the Switch, however, leaves something to be desired.

Zelda: Ocarina of Time changed a lot over the years. The version available to play on Nintendo Switch Online is an emulation of the original game and therefore unconnected to the 2011 3DS remaster. pioneer of the N64 console. He tested the power of the console and pushed it to see how much it could handle. With the increased capabilities of the Switch, it seems logical that the game would translate brilliantly and be even better than the original, but that’s not the case.


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Instead, Ocarina of Time’s changes on the Switch include worse graphics than the N64 as well as low input lag. Input lag occurs when players press a button on the controller but the game responds slowly rather than instantly, and it’s no secret that the original N64 suffered from the same issue. Still, the problem is worse on the Switch. twitter user Fluffy shared a video showing the lag difference between the N64 and Switch versions, and it’s noticeable. This can negatively affect boss battles and other crucial moments where players need to act quickly. This further affects the control of his weapons, such as Bombchus or Arrows. Firing these items needs to be precise for optimal results, which this build hampers.

Nintendo Switch’s Ocarina Of Time suffers graphically

Screenshots comparing the N64 and Switch versions of Ocarina of Time

Unfortunately, the Switch emulation graphics don’t hold up to the N64. For example, in Ocarina of time On Switch, water looks worse, and the game currently has an issue where fog surrounds the character rather than appearing further away, hampering view and gameplay. The fog is supposed to dissipate around Link as he moves, which this build fails to do. The graphical issues further extend to shadows not appearing where they should be and Link’s reflections missing in some places. This reflection problem notably affects the battle with Dark Link, making it much more difficult. While gamers sometimes want games to be harder, it’s not the increased difficulty they mean. Still, there is a non-graphic note change.

According to YouTuber AnalistaDeBits, many problems with the Nintendo Switch Online emulator stem from the fact that the Nintendo Switch Online emulator is the original Japanese version of Nintendo Switch Online. Ocarina of time. The bugs and glitches of this build have been cleaned up for its western release, and these issues have only gotten worse on the Switch due to the console’s higher processing power. Suddenly, lighting errors are more pronounced as the Switch’s display highlights them more, and the bow, arrow, and slingshot are reversed, meaning players may struggle to use them if they don’t realize it.

Ultimately, most of the changes in the Switch version of The Legend of Zelda: Ocarina of Time are purely aesthetic. These, unfortunately, include some hard-to-watch textures as the Switch version doesn’t touch them at all. If players want to experience a childhood favorite or even play it for the first time, the game is worth it if they can handle choppy water and sticky fog. One of the best parts about this game is that it’s included in a library of games under one subscription, and maybe the 3DS remaster will even make its way into the mix someday. Maybe players will even see features removed from Ocarina of time in BOTW2.

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