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How Ocarina of Time changed the video game landscape

The Legend of Zelda is 30 years old. One of the greatest series in video games, this week we’ll be celebrating three decades of Nintendo’s famous adventure with both old and new items. In the second part of the story of our series and the interview with its current producer Eiji Aonuma, we explore Ocarina of Time, considered by many to be the best game ever made. You can read about the creation of Zelda in the first part of our story here. This is an updated version of an article first published in 2009.

It was 1998 and the 3D revolution led by Sony’s PlayStation and Nintendo 64 was in full swing. Nintendo had shown the world how to make a game in this new frontier with the seminal Super Mario 64 a few years earlier, but work had started on a Zelda 3D before the release of N64. The game that became The Ocarina of Time was the most anticipated game of all time.

“When we created Ocarina, 3D adventure games weren’t as popular as they are today,” says Eiji Aonuma, the game’s dungeon design manager. of the first 3D tests developed by Nintendo. So at that point we had nothing to rely on when we were making the game. Every aspect of the game was a new experience for us. Every day we are focused on creating something new. It was the process, and the result was Ocarina.


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