Detailing

Nintendo Switch Online Improves N64 Ocarina Of Time Input Lag

A side-by-side image of promotional artwork for Nintendo 64 games coming to NSO on the left and The Legend of Zelda: Ocarina of Time on the right.

It seems that the NSO emulation is steadily improving, although the improvements are coming slowly.
Picture: Nintendo / Kotaku

Last week we reported that Nintendo Switch Online emulation of The Legend of Zelda: Ocarina of Time saw a small graphic modification with the latest service update. This signaled potential good news for the quality of games emulated on NSO, which gamers have been decrying for some time. In another promising sign, fans discovered that the version 1.2 update not only brought minor graphical tweaks, but also apparently reduced input lag in some cases.

Read more: Ocarina of time Gets a surprise emulation fix on the Switch

As a backup, NSO version 1.2 did two big things for its N64 offerings. It added Rare’s iconic platformer Banjo-Kazooieand slightly modified the water temple in Ocarina of time so its visuals looked a bit more like the original game. Apparently that’s not all he did. As spotted by VGCYouTuber modern vintage player reports that the much criticized input lag of N64 NSO emulators has seen some improvement in version 1.2.

Modern Vintage Gaming’s 11-minute video dives into the current state of NSO N64 emulation. It evokes the graphic changes in Ocarina of time, while noting that the rendering of in-game fog and lighting still needs to be fixed. But it also tests the input latency in the 1998 Zelda game, and concludes that it is reduced “by about 1-2 frames”. Previously it measured lag at a whopping 5-6 frames, so while it’s still not perfect, any improvements are much appreciated, and that should definitely do Ocarina of time more playable.

The video also touches on the performance of Rare’s 1998 3D platforming masterpiece Banjo-Kazooie. It’s the last N64 game to hit NSO, so seeing how it performs could give some insight into future releases of the subscription service. Fortunately, MVG notes that it “works quite well”. There are a few frame rate hiccups and stutters here and there, but it looks like the 1998 platformer is fine, up to and including its famously hard-to-imitate “puzzle” screen transitions. Most notably, the YouTuber didn’t notice any input lag. It’s a plus !

Read more: Gamers have a ton of complaints about Nintendo Switch Online’s N64 games

Of course, every game included in Nintendo Switch Online is an emulation of an older console. Whether it’s graphics rendering or input latency, things will never be 100% perfect. But these latest improvements bode well for the future of the subscription service. nintendo caught the warmth of his community for the poor quality of the emulations. After promising to continue to “strive to provide services that satisfy consumers”, it looks like the company is listening to feedback.

Kotaku has contacted Nintendo for comment.