The first video of the scrapped portals of Ocarina of Time has surfaced, thanks to the programmer testing the functionality on an early version of the game.
Former Nintendo programmer Giles Goddard, who worked on Super Mario 64, Star Fox 64, and 1080 °, revealed to MinnMax in May that an early prototype Ocarina of Time once had portals you could use to travel to other parts of the map. Now, thanks to a fan request on Twitter, we have the very first video of what the Portals might have looked like had they been integrated into the final game.
It’s not clear from the video in which area of the game Goddard was testing his portals – it looks a bit like the Forest Temple – but he believes the footage is from around 1997-98 and that he simply had asked an artist for the test data to play with.
“I was doing all of these experiments,” Goddard said. MinnMax. “You had a portal through which you could look, enter, and you would be teleported to another part of the map. You could see through the gate another part of the map, walk through it, then walk back through it. “
It doesn’t seem like Nintendo ever had any concrete plans to introduce portals in Ocarina of Time, but it’s fascinating to see an early version of the game with such fundamentally revolutionary functionality, even if it was only a bit of harmless experimentation. from a single programmer.
“It was basically R&D for the game. It was ‘what could we do with the hardware on the N64’, and it was basically a demo of portals, you know, real portals that you could see at across other parts of the map. “
As we all know, a similar mechanic will eventually take center stage in Valve’s Portal, starting in 2007. Almost 10 years after playing with the idea in Ocarina of Time, Goddard jokes that he was disappointed that I didn’t take it out first. “Yeah, when I saw Portal I was like, ‘I actually had this on the N64. I should have released it then.'”
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