Ocarina of Time is celebrated for a lot of things, but her collectibles hunt across Hyrule for the Golden Skulltulas ends up being rather unrewarding.
The Legend of Zelda: Ocarina of Time is often considered a perfect game. The first 3D Zelda is celebrated both for its storytelling and its innovation in video game design. When released in 1998, the fully realized and expansive Hyrule was revolutionary. The size of Ocarina of timeThe world of is pale compared to most modern games, but still manages to feel alive and ripe for exploration. Unfortunately, there is a pitfall of many games with freely explorable maps: collectibles that are insufficiently rewarding.
Scattered everywhere THE Legend of Zelda: Ocarina of time players can find Gold Skulltulas crawling across surfaces and hiding inconspicuously, their locations given by the unique croaking sound they make. Gold Skulltulas, as well as Pieces of Heart, provide Ocarina of time with its collectibles. Find all 100 Zelda’s Gold Skulltulas can be difficult, and the task of doing so is more engaging than many modern collectibles that appear as icons scattered across the world map, but it’s still a chore – which is rewarding at first, but becomes an almost useless chore when trying 100% the game.
Kill a Golden Skulltula in The Legend of Zelda: Ocarina of Time drops a gold Skulltula token, which Link then brings back to Skulltula’s house in Kakariko Village. Inside the house lives a family cursed to look like Ocarina of timeSkulltula’s enemies because of their greed, an issue that cannot be resolved by playing a song on the ocarina. Bringing the 100 Gold Skulltula Tokens to the family will break the curse and return them to their original body. Family members are gradually released from their curse, and unfortunately for some of the Cursebearers, most players won’t be forced to research every Golden Skulltula in Hyrule.
Ocarina of Time’s Gold Skull Hunt is not very rewarding
Link can be rewarded for hunting the Golden Skulltula in The Legend of Zelda: Ocarina of Time six different times, when 10, 20, 30, 40, 50 and 100 tokens are brought to Zeldafrom the famous village of Kakriko. The top three awards are by far the best of the bunch. First comes the Adult Wallet, increasing the carrying capacity of Rupees from 99 to 200, with the Giant’s Wallet (the reward of 30 tokens) increasing it to 500. The second reward is the Agony Stone (Shard) of agony in the 3DS version), which vibrates the N64 rumble pack near secret caves.
The last three awards are all different from disappointing. 40 tokens are awarded to Bond with Bombchus, an item that wasn’t particularly useful until later in the The Legend of Zelda: Ocarina of Time (when the game gives it to players anyway). A heart piece is awarded for 50 tokens, which would be great, except that it’s basically a collectible item locked behind another collectible, and there are plenty of heart pieces to have more than enough Heart Containers before 50 Gold Skulltulas are found. The final reward, twice the number of chips, is even worse than the Piece of Heart. For all his hard work collecting Gold Skulltulas in The Legend of Zelda: Ocarina of Time, Link receives a Gold / Huge Rupee, worth 200 of Hyrule’s single currency.
The final reward for collecting all the Gold Skulltulas in The Legend of Zelda: Ocarina of Time has the same problem as the previous two, it is almost useless at this point in the game. Anyone who has managed to collect the 100 Gold Skulltulas does not need more money. It’s good that the game tries to reward the player for their achievement, as a lot of other collectible games only unlock a trophy / achievement, but it’s still a pretty lackluster award. Beyond the feeling of accomplishment, Ocarina of timeThe hunt for Gold Skulltula is rather disappointing.
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