I’ve come across so many phenomenal games that are practically begging me to replay them. But a lot of them include at least a part that I have to moan and moan. Sometimes that one part of the game is enough to discourage me from replaying it at all. Whether it’s playing Blitzball in Final Fantasy X or climbing High Hrothgar in Skyrim, there always seems to be that painful, excruciating moment in every great game. But the Water Temple in Ocarina of Time from The Legend of Zelda isn’t just the worst dungeon in The Legend of Zelda series, it’s the worst part of any game I’ve played.
I’m not exaggerating when I say I would rather play 100 Blitzball games and then drag my butt along the trail to High Hrothgar rather than cross that Water Temple again. Part of what made the Water Temple so infuriating was that trying to constantly change water levels was horribly tedious. But on top of that, players had to equip the Iron Boots in order to sink to the bottom of a room full of water and walk around. But, of course, you can’t come back to the top with equipped boots, so you had to constantly take them off as well. Someone somewhere decided it was a good idea to force players to open the gear screen whenever they needed to put on and take off the shoes.
The only redemption point I can make is that some tweaks have been made from the original Ocarina of Time on the N64. In the 3DS version, the doors have different colored contours to indicate the water level and whether it can be changed in given rooms. Additionally, in the new version of the game, players can switch between Kokiri Boots and Iron Boots with the push of a button.
But the difficulty of changing water levels, constantly having to open the gear screen, and struggling to find the necessary keys are the obvious reasons why the original temple was the bane of existence for so many players. One aspect that I don’t think has been talked about enough is how water itself often plays a big role in completing tasks in grueling games.
Seriously, when I get to a part of almost any game that involves water, I instantly hate it. Looting in the sunk ship from Super Mario 64, Clanker’s Cavern in Banjo-Kazooie, Coral Canyon in Crash Bandicoot: The Wrath of Cortex â throughout modern examples like The Thieves Guild in Skyrim quest of escaping from the sky. ‘a room that fills with water -I hate them all. Water levels or quests are so often known to add multiple layers of stress that don’t improve the game. It’s just not fun when you suddenly encounter a part of a game in which you lose your abilities. of movement you’re used to, often lose your normal attacking abilities, and you’re under pressure to complete tasks before you run out of air.
Before I even started Ocarina of Time, I already had preconceived stress about water. If you take that and add it to the temple’s absolutely terrible design and irritating equipment issues, it made for the worst experience I’ve ever had. I’ll be rightfully impressed if I find another part of a game that can surpass Ocarina of Time’s Water Temple as the worst game ever.
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