Zelda: Every Ocarina Of Time Boss, Ranked
The Legend of Zelda: Ocarina of Time is still near the top of any list ranking the best games of all time, and generally holds the title of highest-rated game on Metacritic with a score of 99. Zelda’s first 3D game is loved by many gamers for its masterful blend of exploration, action, puzzles and history. One of the most memorable aspects of Ocarina of time are his bosses. The Legend of Zelda franchise is known for its creatively designed bosses that require the player to not only attack the monster, but also consider the puzzle elements. Ocarina of Time’s bosses are iconic for their creative strategies, but which one is more iconic? This list determines which bosses help make Ocarina of time in the greatest game of all time, and which bosses don’t live up to The Legend of Zelda standards.
10. Giant Aquatic Amoeba: Morpha
Morpha is easily the worst boss in Ocarina of time, and possibly one of the worst in the entire series. After an extremely difficult dungeon as well as an incredible miniboss fight against Dark Link, the player finally reaches the end of the Water Temple. After such a hard dungeon, one can assume that the temple boss would be just as hard. However, many players were disappointed with this fight against a red core that creates tentacles out of water. There is no impressive boss design. Not only is Morpha incredibly boring to watch, but the combat itself is ridiculously easy. If the player manages to jam the red core, they can complete the whole boss battle in seconds. Maybe it was intentional to have a breathing boss after the player has undoubtedly spent a lot of time in the temple, but it comes across as an uninspired and lazy boss.
9. Infernal Dinosaur: King Dodongo
King Dodongo, like Morpha, is quite easy. However, it still offers a lot more challenges than Morpha. While it’s understandable that the game’s second boss is simple after Gohma, King Dodongo has less of an excuse to be so simple. Not only is he fairly easy to defeat, but he also has a bland design compared to the rest of the bosses in the game. However, one of King Dodongo’s redeeming features is that he’s been inspired by Dodongo from the very first The Legend of Zelda Game. King Dodongo uses extended mechanics compared to Dodongo, but still uses his famous weakness “Dodongos don’t like smoke”. Connecting to lore is the best part of the battle.
8. Parasitic Armored Arachnid: Gohma
Worthy of the first boss, Gohma is very easy to understand and does not require too much strategy. Although it seems disappointing compared to the future bosses of Ocarina of time, it’s the perfect example of an early boss fight in the Legend of Zelda series. Although it’s not difficult and the player is unlikely to lose on their first try, it still cements the formula followed by the rest of the bosses. Gohma establishes that Link must use the dungeon item to defeat the boss and it is the boss who starts the whole plot. Although there is nothing particularly noteworthy about Gohma, it is one of the most nostalgic bosses as it shows the player exactly what kind of game Ocarina of time is.
7. High King of Evil: Ganondorf
The first phase of the final boss is a battle against Ganondorf on multiple platforms. This is the very first fight against Ganondorf in the series, as well as the first fight against him in the official timeline. For such an important occasion, the fight falls flat due to its repetitive nature. Most players will likely be knocked off platforms once or twice, requiring them to go back up to Ganondorf. Having to repeatedly climb every time Link gets knocked down lessens the impact of the fight and makes it feel more like a chore than a legendary boss battle. If this fight took place on solid ground or if the climb was a little shorter, the fight would be one of the best in mechanics and importance.
6. Bio-Electric Anemone: Barinade
Barinade is the most interesting boss Link faces as a child. Although the dungeon he lives in is one of Ocarina of Time’s the weaker, the boss makes up for what the dungeon lacked. This boss can actually pose a threat unlike Gohma and King Dodongo with its somewhat difficult to dodge attacks. But what makes it fun isn’t its difficulty; his creative mechanic of using the boomerang to knock him off the ceiling. This mechanism was then reused in The awakening of the wind, so it’s clearly interesting enough to reuse in a later game. Although not as amazing as the other bosses in the game, Barinade does his job well and finishes Jabu-Jabu’s Belly on a high.
5. Witch Sisters: Twinrova
Twinrova, consisting of twins Koume and Kotake, uses the Mirror Shield in their boss fight by forcing Link to reflect their attacks back at them. This comes after the fight against an Iron Knuckle, which is one of the toughest enemies in the game and does massive amounts of damage. Since Twinrova comes after this miniboss battle and the Spirit Temple is usually the last dungeon the player navigates through, one might think this fight would be difficult. It’s actually quite easy but still manages to be engaging due to its mechanics as well as the story behind the boss. Fighting Ganondorf’s surrogate mothers is one of the most lore-based battles in Zelda history, besides the final bosses. Twinrova really feels connected to the narrative in a way that other bosses are unable to achieve.
4. Underground Lava Dragon: Volvagia
Volvagia is an unexpected boss; after acquiring the Megaton Hammer, players would probably never think it was meant to be used against a dragon. Upon entering the boss arena and seeing holes in the ground, the hammer suddenly comes into its own. That is, until a dragon emerges. Volvagia is an example of Ocarina of Time’s creativity in gameplay design, showing that two seemingly unrelated things can be combined into one amazing boss fight. It’s by no means difficult, but it’s incredibly fun and features a unique mechanic that makes the most of the object of the dungeon. Volvagia is one of the most memorable bosses in Ocarina of time simply because of his unexpected weakness that manages to come into its own.
3. Evil Spirit from Beyond: Phantom Ganon
After passing through one of the best temples in the game and searching for Poes, Link encounters another spirit: Phantom Ganon. This boss is specifically created by Ganondorf to impede Link’s progress, and takes the form of a masked version of Ganondorf on a horse. Not only is it great fun to fight a version of Ganon so early in the game, but the mechanics of this fight are also incredibly inventive. This battle follows the pattern set up by the Poes, where Link must draw a painting. However, Phantom Ganon takes things a step further by attacking from the paintings and asking the player to figure out which one he’s hiding in. This fight also foreshadows the battle against Ganondorf and allows the player to practice their skills before facing the real Ganondorf himself. . Somehow, though, this prep battle trumps the real fight against the Demon King.
2. Phantom Shadow Beast: Bongo Bongo
The Temple of Shadow is one of the most memorable dungeons in the game due to its special atmosphere. After facing many invisible traps and enemies, Link must face a fully invisible boss without the use of the Lens of Truth. This boss forces the player to juggle multiple tasks; making sure the Lens of Truth doesn’t run out of magic, shooting Bongo Bongo’s weak spots, and trying not to get pushed around too much by the boss’ drumming skills. There are so many aspects to this fight that make it one of the best, from the fact that the battleground is a bongo to the boss himself playing the weird Bongo Bongo design. It’s an amazing ending for an equally wonderful temple.
The battle against Ganon is the most atmospheric boss fight in Ocarina of time, if not the best of the entire Legend of Zelda series. After the lackluster fight against his Gerudo form, the battle against his monster form redeems the final boss battle and turns it into something truly memorable. The first phase strips Link of his trusty master sword, forcing the player to use his other tools, such as the grappling hook or Biggoron’s sword. It seems like a hopeless battle, as Link has lost his most important tool. The music and atmosphere reflect this sense of desperation, and the fact that Ganon is hard to see in the eerie lighting increases the tension considerably. Once Link finally collects the Master Sword, the atmosphere remains the same. Yet, instead of making it feel like an impossible battle, it now feels like defying the odds and restoring the player’s courage to match Link’s. This final fight against the Evil King sums up the legend of Zelda perfectly; an epic struggle between courage, wisdom and power that results in the victory of light, no matter how difficult the journey.