Speedrunner beats Ocarina of Time with Smash Bros. demo Brawl

Nothing beats the ingenuity of speedrunners. On Sunday, a streamer who goes by the handle of Savestate broke the entirety of The Legend of Zelda: Ocarina of Time in a demo of the game uploaded to Brawl Super Smash Bros. for the Nintendo Wii. In doing so, the streamer found the perfect version of the game to speed up and finished it in less than four minutes – half the current world record time for the full version of Ocarina.

In case you don’t know him, Brawl Super Smash Bros. has a series of demos included where you can sample the games its crossover cast of fighters have made famous. Link and the other Zelda characters are represented by a short demo for Ocarina of time on Nintendo 64. Although this demo puts a five minute limit on playing the game, it was enough for Savestate to beat it, it turns out that this version of the game on the Japanese version of Fight was the perfect game for speedrunning. And although he had a time limit of five minutes, it was enough for Savestate to beat the game.

Savestate completed an Any% race – finishing a game as fast as possible, with bugs and glitches allowed – in just 3 minutes and 41 seconds. For the full version of Ocarina, the Any% world record is 6 minutes, 49 seconds, currently held by PaintSkate8.

the Fight demo of Ocarina does not start at the very beginning. It starts at the Temple of Time and comes preloaded with certain items, like the grappling hook. In the race, Savestate starts in the Temple of Time and jumps back through Hyrule Field to the Lost Woods, to sneak through the woods until the end of the game. This video shows their amazing race.

Choosing the starting point for the demo takes a lot of the work out of the start of the full game. Likewise, giving Link bombs immediately also helps, as they are useful for quickly throwing Link or exploiting bugs. These and other details make the Fight demo the ideal version of Ocarina of time go speedrunning.

Speedrunning rules are very specific and are developed on a case-by-case basis. The most popular speedrun games also have “category extensions”, which reflect the most popular ways to complete games under certain conditions (100% completion, for example, or all-or-nothing acquisition of a certain item collection).

Currently there is no category extension for the Fight demo of Ocarina of time at It’s arguably an entirely different game, though there’s no listing for the demo itself either.

But it’s still impressive, and it shows all the fun nooks and crannies people can explore, even decades after a game’s release, finding new and faster ways to play it.