The Legend of Zelda: Ocarina of Time has been completely recreated in C code

Why is it important: The Legend of Zelda: Ocarina of Time is considered by some to be one of the greatest video games ever released, and Nintendo apparently agrees as they’ve ported it to each of their major consoles since. Now, thanks to the hard work and determination of a group of programmers, it will live on in a new form.

The Zelda Reverse Engineering Team (ZRET) recently matched the project’s last remaining feature. As the group told Video Games Chronicle, this means that all code compiled in the game has been converted to human-readable C code.

Notably, this is not a port of the game. Instead, the team recreated the entire game from scratch using modern coding languages. It also does not use Nintendo’s original copyrighted assets or leaked content, making it a legal business.

ZRET is in the process of putting the finishing touches on the project, by which time the status bar on their website will show 100%.

Their work will be done at this point, but as we saw with the decompilation of Super Mario 64 a few years ago, the efforts should result in a fully functional PC port with modding support.

The Legend of Zelda: Ocarina of Time was released for the Nintendo 64 in North America on November 23, 1998, just over two years after the console’s debut. It’s one of the few games from that era that I clearly remember pre-ordering and being excited for, and it certainly didn’t disappoint when it finally landed.

I don’t know about you, but I’d love to try PC gaming with ray tracing and high resolution support.