Zelda: Ocarina of Time’s in-development PC port is already getting mods

The team behind a fully functional, fan-made PC port of The Legend of Zelda: Ocarina of Time is already experimenting to see how the base game can be modified.

‘Harbour Masters’ is a group of community developers who are currently working on the PC port of the classic Nintendo 64.

Much like a fan-made PC version of Super Mario 64 released in 2019, the Zelda port will support multiple resolutions and asset modification, the group told VGC in January.

Some of these potential mods are currently being tested and shared within the group.

UPDATE: The PC port of Zelda: Ocarina of Time is now complete and available online.


Ocarina of Time – PC Ports Stress Test

A video, which can be seen above, is simply called “stress test” and Link runs around the village of Kakariko while countless Star Fox 64 Arwings (one of which has always been an unused model in the game) blast it with lasers. Despite all this, the frame rate of the game remains stable.

Another video shows the game playing with widescreen support and shows how the menu screen still works despite the aspect ratio change.

Another shows the bow and arrow mini-game at the Hyrule Castle Shooting Gallery played with gyroscopic controls.

A fourth shows Young Link fighting against Young Link in a sword battle.

An image was also shared showing the possibility of replacing the standard textures of the game with 4K textures, which means that the game could potentially be significantly better in the future.

And one image simply replaced all textures in the game with Toad’s face, for no apparent reason.

Zelda: Ocarina of Time's in-development PC port is already getting mods

Zelda: Ocarina of Time's in-development PC port is already getting mods

Harbor Masters’ work, while completely separate from the Zelda Reverse Engineering team, follows the completion of the two-year fan project last year which successfully reverse-engineered a version of Ocarina of Time. in compileable C code.

A similar decompilation project eventually led to the PC port of Super Mario 64.

This type of reverse engineering is made legal because the fans involved did not use any leaked content, nor any of Nintendo’s original copyrighted assets. Players will need to provide their own version of the game ROM in order to play the port.

Speaking to VGC in January, Harbor Masters developer “Kenix” said the group began working on its PC port pretty much as soon as the code for Ocarina of Time was fully reverse-engineered.

The band calls their port “Ship of Harkinian”, which references a line of dialogue in the infamous Zelda CDI spin-offs.